Jumat, 01 April 2005

Romeo and Juliet

Romeo and Juliet

Romeo and Juliet

In the world s most celebrated and lyrical love story, the sublime devotion of two young lovers transcends their earthly fate.

The noble Veronese houses of Montague and Capulet are locked in a bitter feud. When Romeo (a Montague) and Juliet (a Capulet) fall in love, they are swept up in a series of violent events and cruel twists of fortune. Despite the passion and innocence of their love, they fall victim to the enmity between their families, and their story ends in tragedy.

In this production, Romeo is played by Joseph Fiennes and Juliet by Maria Miles. Elizabeth Spriggs is the Nurse."

ISBN: 1932219307
Author: William Shakespeare
Publisher: Audiogo
Rating: 3.72

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Kamis, 03 Maret 2005

Mr. Mulliner Speaking

Mr. Mulliner Speaking

Mr. Mulliner Speaking

More stories about the incredible Mulliner clan, following on from Meet Mr Mulliner. This volume includes such classic Wodehouse tales as ‘The Man Who Gave Up Smoking’, ‘The Awful Gladness of the Mater’, ‘Unpleasantness at Bludleigh Court’ and ‘The Passing of Ambrose’.

ISBN: 1841591386
Author: P.G. Wodehouse
Publisher: Everyman Library / Overlook Press
Rating: 3.98

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Sabtu, 06 November 2004

A Theory of Fun for Game Design

A Theory of Fun for Game Design

A Theory of Fun for Game Design

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.

At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

ISBN: 1932111972
Author: Raph Koster
Publisher: Paraglyph Press
Rating: 3.94

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Kamis, 21 Oktober 2004

Piccadilly Jim

Piccadilly Jim

Piccadilly Jim

ISBN: 1585676160
Author: P.G. Wodehouse
Publisher: Overlook Books
Rating: 3.99

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Cocktail Time

Cocktail Time

Cocktail Time

Frederick, fifth Earl of Ickenham sometimes feels that his life-work of spreading sweetness and light — or, as some put it, meddling in other people’s business — is almost too much for one man single handedly.

ISBN: 1585675741
Author: P.G. Wodehouse
Publisher: Overlook Books
Rating: 4.12

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Jumat, 01 Oktober 2004

Hardball: Are You Playing to Play or Playing to Win?

Hardball: Are You Playing to Play or Playing to Win?

Hardball: Are You Playing to Play or Playing to Win?

Great companies stumble and fall when they lose it. Highfliers crash when a competitor notices they don't have it. Start-ups shut down if they can't develop it. "It" is a strategy so powerful and an execution-driven mindset so relentless that companies use it to gain more than just competitive advantage--they achieve an industry dominance that is virtually unassailable and that competitors often try to explain away as unfair. In their "hardball manifesto," authors George Stalk and Rob Lachenauer of the leading strategy consulting firm The Boston Consulting Group show how hardball competitors can build or maintain an enviable competitive edge by pursuing one or more of the classic "hardball strategies": unleash massive and overwhelming force, exploit anomalies, devastate profit sanctuaries, raise competitors' costs, and break compromises.

Based on 25 years of experience advising and observing a range of companies, the authors argue that hardball competitors can gain extreme competitive advantage--neutralizing, marginalizing, or even destroying competitors--without violating their contracts with customers or employees and without breaking the rules. A clear-eyed paean to the timeless strategies that have driven the world's winning companies, Hardball Strategy redefines and reinterprets the meaning of competition for a new generation of business players. George Stalk and Rob Lachenauer are directors of The Boston Consulting Group. Stalk is the author of Competing Against Time, the classic work on time-based competition.

ISBN: 1591391679
Author: George Stalk Jr.
Publisher: Harvard Business Review Press
Rating: 3.34

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Selasa, 01 Juni 2004

The Complete Theory Fun Factory: Music Theory Puzzles and Games for the Early Grades

The Complete Theory Fun Factory: Music Theory Puzzles and Games for the Early Grades

The Complete Theory Fun Factory: Music Theory Puzzles and Games for the Early Grades

(Boosey & Hawkes Scores/Books). Contains the material from books 1, 2 and 3

ISBN: 0851621813
Author: Ian Martin
Publisher: Boosey and Hawkes
Rating: 5.00

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